About

Nathan Ross Powell’s Profile Picture

Motivation

Right now (2024), I’m an experienced gaming technology leader with a strong passion for collaboration and empowering teams. As a technology owner, I focus on creating an environment where everyone can thrive and contribute their best to the gaming industry.

  • Over 16 years of experience in the game industry
  • More than six years in technical leadership roles
  • Guided a team in a studio leadership role for ~2 years
  • My programming journey spans 18+ years and 3 console generations
  • Lifelong gaming fan: Amiga ➜ PS1➜ Xbox ➜ 360 ➜ PS4 ➜ PC 🤓

Professional Work

Here are some of my credited projects:

ProjectDateCompany
[Redacted]2024Striking Distance Studios
Rainbow Six Mobile2023Ubisoft Montréal
Watch_Dogs: Legion2020Ubisoft Montréal
Watch_Dogs 22016Ubisoft Montréal
Watch_Dogs2014Ubisoft Montréal
DiRT: Showdown2012Codemasters
Operation Flashpoint: Red River2011Codemasters
Ferrari: The Race Experience2010Eutechnyx
Hot Wheels: Beat That!2007Eutechnyx

Watch_Dogs 2, title cover

Additionally, some games never get made, so this list covers the ’explain the gaps in resume’ question:

ProjectYears
Proc-gen, multiplayer, open world (Unreal Engine 5)2021-2023
IP Tie-in, low spec, causal mobile (Unity3d)2021
PvE Open World SciFi (Dunia)2016-2019
R&D Projects (Unity3d)2011-2012
Open World, GTA like (Custom Engine)2008-2010

Personal Work

See GitHub. TODO: Pick out some of the more complete work.

nrp.zone

Nathan Ross Powell’s Profile Picture

A blog by the gamedev Nathan Ross Powell. They mainly focus on gameplay, network and engine programming.

#gamedev[2] #programming[2] #technology[2]

Intro.

By Nathan Ross Powell, 2024-12-28