Motivation
Right now (2024), I’m an experienced gaming technology leader with a strong passion for collaboration and empowering teams. As a technology owner, I focus on creating an environment where everyone can thrive and contribute their best to the gaming industry.
- Over 16 years of experience in the game industry
- More than six years in technical leadership roles
- Guided a team in a studio leadership role for ~2 years
- My programming journey spans 18+ years and 3 console generations
- Lifelong gaming fan: Amiga ➜ PS1➜ Xbox ➜ 360 ➜ PS4 ➜ PC 🤓
Professional Work
Here are some of my credited projects:
Project | Date | Company |
---|---|---|
[Redacted] | 2024 | Striking Distance Studios |
Rainbow Six Mobile | 2023 | Ubisoft Montréal |
Watch_Dogs: Legion | 2020 | Ubisoft Montréal |
Watch_Dogs 2 | 2016 | Ubisoft Montréal |
Watch_Dogs | 2014 | Ubisoft Montréal |
DiRT: Showdown | 2012 | Codemasters |
Operation Flashpoint: Red River | 2011 | Codemasters |
Ferrari: The Race Experience | 2010 | Eutechnyx |
Hot Wheels: Beat That! | 2007 | Eutechnyx |
Additionally, some games never get made, so this list covers the ’explain the gaps in resume’ question:
Project | Years |
---|---|
Proc-gen, multiplayer, open world (Unreal Engine 5) | 2021-2023 |
IP Tie-in, low spec, causal mobile (Unity3d) | 2021 |
PvE Open World SciFi (Dunia) | 2016-2019 |
R&D Projects (Unity3d) | 2011-2012 |
Open World, GTA like (Custom Engine) | 2008-2010 |
Personal Work
See GitHub. TODO: Pick out some of the more complete work.